Fighting Game Engine


Name

Fighting Game Engine


Engine
C++ Custom
Language
C++
Platform
Windows

Time Frame
8 weeks
Team Size
4
All programmers

Info
A team project to make a custom fighting game engine.

Personal Contributions
I worked on various implementations:
  • Game time,
  • Multiple controller support with Xinput,
  • Multithreaded file I/O,
  • Animation chaining.

Getting the inputs of all controllers for the frame

Animation chaining (combos)

Reading from file in a seperate thread