I'm Martin,

A game programmer that graduated at Breda University.
I mainly focused on gameplay, AI, and VR.
I am also interested in networking.

2021 - PRESENT
Master in Computer Game Development (1st level Master's degree)

University of Verona

2018 - 2019
Internship at Apollo Journey

Developed a VR toolkit in both Unreal and Unity

2015 - 2019
Bachelor's Degree in Creative Media and Game Technologies (BSc)

Breda University of Applied Science

Why Me?

I am a great team player, with experience in teams using Agile/Scrum.
I have multiple years of gameplay and VR experience.
AI with Behavior Trees and Finite State Machines.
Also experience with game networking and making a custom engine.
Source control using both Git and Perforce.
I'm always looking for something new to learn and try out in gamedev!

PROGRAMMING LANGUAGES
5 years with C++ and C#
TypeScript JavaScript HTML SQL

GAME ENGINES
4 years with Unreal Engine
5 years with Unity

CV


Major Game Projects


UE4 C++

Of Planets and Guns: Rogue-like FPS shooter made in Unreal Engine 4 as the final university project.
University of Verona
details

Unity C#

Res Cogitans: Retro-style 2D Platformer made in Unity for the GGJ 2022.
details

UE4

The Survivors: Artic Battle Royale made in Unreal Engine 4 during year 3.
Breda University of Applied Science
details

UE4

Rabbids Hotel Mania: An educational team project with Ubisoft to make a VR experience in Unreal Engine 4.
Breda University of Applied Science
details

UE4

Fintastic Escape: Fishing/escape room game made in Unreal Engine 4 for Ludum Dare 41.
details

Personal Projects


Unity C#

Shimakaze Bot: Discord Bot made with the DSharpPlus wrapper for Discord API.
details

Verona University Projects


Unity C# iOS Android

Chickens!: Mobile scroller where you need to save chickens from dying to various hazards.
details

C++ FMOD

Audio Engine Wrapper: Assignment to make an Audio engine wrapper for FMOD Core and provides a demo project.
details

C++

Memory Manager: Part of a series of C++ assignments, this one was to make a small object allocator, optionally with it being STL compatible.
details

Unity C# iOS Android

AR Puzzle: Unity AR puzzle platformer where you help an AI reach the end of the level.
details

Unity C#

Physics Mini Golf: Unity Physics-based mini golf game.
details

alternative alternative

Match 3: Basic match-3 game made in Unity.
details

Breda University Projects


Unity C# iOS Android

Tumble Tree Tournament: Mobile multiplayer vertical climber for an Japanese client (Bitcraft Co.ltd.).
details

Unity C#

Custom 2D Physics Engine: An assignment to make a custom physics engine and have the team use it to make a puzzle game.
details

C++

BattleShips++: Battleships board game in C++ with the focus of learning matrix arithmetic applied in 3D rendering and some basic networking.
details

C++

Fighting Game Engine: A Custom game engine developed in a small team.
details

C++ FMOD

MOBA Engine: A Custom game engine developed in a team.
details

Unity C#

Chrono Corps: Remake of the arcade game Time Pilot in Unity in 2.5D.
details

Unity C#

Hod and Cold: Part of a series of short projects, this one is a snowball that ran over villagers using a custom controller (rolling a ball).
details

Unity C# iOS Android

Who's Hungry: Part of a series of short school projects, this one is a tablet game where you flick food into a child to try to fatten him.
details

UE4

Demon Dash: Part of a series of short school projects, this one is a ragdoll focused competition like Takeshi's Castle.
details


Contact details

Don't hesitate to get in touch with me if you like what you see!
Send me an email at martinlagas@hotmail.com
Or call me at +39 324 0905607